Sunday, December 13, 2009

Tuesday, December 1, 2009

Items Design


Stage 1- Table and Container


Stage 1- Key


Stage 2- Gambling Table


Stage 2- Playing Card


Stage 3- Obstacle

Sunday, November 22, 2009

Background Design

Background Design for Stage 1:


Background Design for Stage 2:


Background Design for Stage 3:



Background Design for Stage 4:

Friday, November 20, 2009

Lolla Country Map

Here is the map for Lolla country:

Sunday, November 15, 2009

Character Design

Reference:

Here is the references for the character design:


Princess


Hero

Character Design:
Sketches and Digitized Design


Princess Giselle
-Main Female Character
-Unknown Age
-Ruler of Lolla Country
-Possess a special ability which blood can make people invincible
-Capture by Bad Guy.


Hero- Zax
-Main Character
-About 20 years old
-A civilian who like princess Giselle a lot
-Decide to save princess from bad guy after heard the news
-Clever and adventurous



Bad Guy
-A mystery guy known as Bad Guy
-Unknown age
-Thinking all the time to conquer the country
-Mastermind who capture the princess
-Aggressive

Storyline

Storyline

The game begin with the incident which the princess capture by the bad guy. The princess's blood possess an incredible power which it will make the people invincible to any damage in the world. Once bad guy successfully to drink princess's blood, no one can defeat it anymore. The hero need to save the princess to keep the peace of the world. Hero need to go through 3 stage before he can reach the bad guy's castle. After win 3 different mini game stages, hero will face the mastermind of the plot- bad guy. Hero need to kill the bad guy to save the princess from harm. After kill the bad guy, the story end with the scene which hero marry the princess and protect her from harm forever.

Game’s Rules

1. For stage 1 and stage 2, player need to react fast to go through this 2 stages.
2. There will be a time limit for these 2 stages.
3. Stage 3 test the player’s skill in balancing and obstacle avoiding. Player go to next stage when point needed reach.
4. In stage 4, player needs to shoot the boss until it is dead in order to win the game.
5. Players only given 1 life for each stage, once it becomes 0 players lose the game.
6. All game will be controlled by mouse only.

Game Stages

Player only given 1 life in each level. Be careful and stay focus else player need to start all over again.

Stage 1- Find me!
3 cup will move randomly in high speed and player need to find the correct key to proceed to next level.

Stage 2- Card Game!
5 card will move randomly in high speed and player need to find the correct code to proceed to next level.

Stage 3- Dodge the Danger!
Enemy will fire the weapons at player and player need to dodge all weapon in limited time to proceed to next level.

Stage 4- Face the Boss!
Player will face the boss- Bad Guy at this level. Player win when boss's life point = 0.

Flow Chart


Main Chart


Stage 1


Stage 2


Stage 3


Stage 4

Sunday, November 8, 2009

Proposal

Title:
= Save The Princess, Save The World!

Objective:
= To create a simple yet fun entertainment based application.
= To test the reaction of the player in solving problems.
= To visualize the real world game into digital application.

Target Audience
= Teenager( 12 - 20 years old)

Theme:
= Peace

Application Needed:

=Flash

Game Type:
= Genre
- Puzzle, Adventure, Shooting

= Gaming Platform
- Personal Computer

= View Point
- Front View, Bird-Eye View, Side View

= Input Devices
- Mouse

= Game Mode
- Single Player

Concept
= The concept of this game is get from several mini game from the internet and some scene from the drama “Heroes”. In this drama, there is a scene where the actors need to save the cheerleader in order to save the world. This mission comes with a slogan “save the cheerleader, save the world”. That is how the title of this application gets from. In order to save the princess, player needs to get through 4 stages without failure to save the princess of the country. Each stage comes with a different mini game and player need to focus to get through to next stage. Player wins when all 3 stages are successfully played.

Gameplay:
= After a series of animated story, player will reach at first stage. They need to figure out which one is the correct box where the bad guy hides the princess. There will be some boxes moving around in different order and player need to focus on the correct box. After that, player need to reveal which one is the correct cards from a deck of messy card. Finally player needs to avoid the underwater monster and get into the castle. Player wins after defeat the boss.

Sketches:

Here is some sketches for this game. There haven add in any background yet and the character and tools are roughly sketch only.


Country Map


"Find Me!" Sketch


"Card Game" Sketch

]
"Dodge Game" Sketch

Reference:

Here are some reference which give me ideas to create this game.


"Sea boom"


"Crystal Golf Solitaire"


"Ragdoll Laser Dodge"


"Find Me Or Not"


Backbone Structure


var speed1 = (random(10)+5)/10;
var ang = 0;
onEnterFrame = function () {
this._x -= speed1;
if (ang<360) {
this._rotation += 2;
ang += 2;
}
this._x -= 3;
if (this.p.damage>=10) {
this.p.damage = 0;
//reset damage to 0
this._x = Stage.width+random(offsetx)+100;
this.p.alreadyhit = false;
this.ang = 0;
this._rotation = 0;
//place enemy on top
_root.score += 50;
}
if (_root.h.gameon == true) {
if (this.p.alreadyhit == false) {
if (this.p.hitTest(_root.h)) {
trace(_root.h.health);
_root.h.health -= 15;
_root.bar._xscale -= 15;
if (_root.h.life>0) {
if (_root.h.health<=0) {
_root.h.life--;
_root.h.gameon = false;
_root.h.t = setInterval(_root.h.wait, 10000);
_root.h.gotoAndPlay(2);
_root.h.health = 100;
_root.h.updatelife();
trace("updatelife");
}
}
//this.p.gotoAndPlay(36);
this.p.alreadyhit = true;
}
}
}
if (this._x<0) {
this.ang = 0;
this._rotation = 0;
this._x = Stage.width+random(offsetx)+100;
var j = this.p.id;
_root["b"+j]._x = this.p._x;
_root["b"+j].alreadyhit = false;
this.p.alreadyhit = false;
}
};